Continuous Box game

نویسندگان

  • Dan Hefetz
  • Michael Krivelevich
  • Miloš Stojaković
  • Tibor Szabó
چکیده

The classical positional game Box was introduced by Chvátal and Erdős in 1978 in their study of the biased connectivity game on the complete graph. Their analysis was subsequently extended by Hamidoune and Las Vergnas. The board of the Box game consists of elements of n disjoint sets (boxes), which might vary in size. The game is played by two players, Maker and Breaker. Maker claims m board elements per move whereas Breaker claims just one. Maker wins this game if and only if he claims all elements of some box by the end of the game. In this paper we introduce the game CBox, a continuous version of the Box game, where the sizes of the boxes need not be integral and in every move Maker puts a nonnegative real weight into each box, such that the weights sum up to the real number m. This new game, while closely related to the original Box game, turns out to be more amenable to analysis – we derive explicit and easy to use criteria for determining the winner in every instance of the game. Consequently, establishing a connection between CBox and Box, we also obtain applicable criteria for the Box game.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Digital Games: A Motivational Perspective

Information technologies have improved dramatically in the last decade, enhancing the potential of digital games to create realistic and engaging environments where players use different cognitive approaches to solve problems, such as, thinking outside of the box, collaborating in groups and searching for information. Unfortunately not all genres of digital games have taken advantage of the new...

متن کامل

On the facility location problem: One-round weighted Voronoi game

Voronoi game presents a simple geometric model for Competitive facility location problems with two players. Voronoi game is played by two players known as White and Black, they play in a continuous arena. In the one-round game, White starts game and places all his points in the arena then Black places her points. Then the arena is divided by distance between two players and the player with the ...

متن کامل

Coupled coincidence point in ordered cone metric spaces with examples in game theory

In this paper, we prove some coupled coincidence point theorems for mappings with the mixed monotone property and obtain the uniqueness of this coincidence point. Then we providing useful examples in Nash equilibrium.

متن کامل

Hyper-Rational Choice and Economic Behaviour

In this paper, with help of the concept of hyper-rationality, we model the interaction between two investment companies by an important game as trickery game that has special equilibrium which called hyper-equilibrium. In trickery game, one company can choose cooperation with another company until the last moment and finally changes his action to non-cooperation which incur more loss to an oppo...

متن کامل

Rendezvous-evasion search in two boxes with incomplete information

An agent (who may or may not want to be found) is located in one of two boxes. At time 0 suppose that he is in box B. With probability p he wishes to be found, in which case he has been asked to stay in box B. With probability 1−p he tries to evade the searcher, in which case he may move between boxes A and B. The searcher looks into one of the boxes at times 1, 2, 3, . . .. Between each search...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2011